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PostPosted: Wed Dec 04, 2019 11:49 am 

Joined: Mon Jun 19, 2017 1:51 pm
Posts: 87
Windows installer: ... 2.0.18.msi

Windows portable: ... v2.0.18.7z

Mac OSX: ... 2.0.18.pkg

Linux: ... .18.tar.gz

* Added 'Wrap animation' checkbox to animation editor window. When enabled, makes animation so that it can be seamlessly looped.
* Displaying tooltips for transform input parameters in parameter editor.
* Reading and using min/max value as well.
* Made it so that time spinbox in the animation editor window can be edited.
* Made zooming in and out zoom on mouse cursor instead of centre of window.
* Fixes knot circles etc.. being drawn the wrong size sometimes.
* Using one-based naming (instead of zero-based naming) for loading flam3 files and for new random worlds.

Thanks again to Jan Jämsén for bug reports and feedback.

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PostPosted: Wed Dec 04, 2019 10:24 pm 

Joined: Mon Sep 16, 2019 11:30 am
Posts: 3
Thank you!

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PostPosted: Fri Dec 06, 2019 4:13 pm 

Joined: Thu Feb 08, 2018 3:57 pm
Posts: 10
Looping animation

The new "wrap" function just plays the animation backwards from one point.

I had an idea for a workaround, but it did not work. Why?

What I did was pushing the slider in the animation window to the end,
changed ONE parameter by numeric input,
and set the play slider to about half of the animation,
then changed the settings in the world editor to whatever,
went back to the last frame and restored the changed parameter.

But obviously by changing it the first time, no key had been created and it looked like being not set at all.

Any other idea, beside waiting for the elves to provide the copy keyframe function?

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