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PostPosted: Tue May 19, 2015 11:56 pm 

Joined: Fri Apr 17, 2015 2:57 am
Posts: 7
Pretty positive it has something to do with the inverse of the Y coordinates, but yeah. Figured I'd mention it.
https://www.dropbox.com/s/60dd44vrz2r79 ... n.png?dl=0


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PostPosted: Wed May 20, 2015 1:17 am 
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Joined: Tue Aug 05, 2014 3:29 pm
Posts: 94
It looks like I didn't test well enough before release... sorry for this, I'll look into it ASAP!


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PostPosted: Wed May 20, 2015 12:54 pm 

Joined: Tue Aug 05, 2014 4:03 pm
Posts: 101
or maybe just flip the stuff to the correct state and leave it?
as you can toggle cam transform etc, people can just do it right really


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PostPosted: Thu May 21, 2015 12:01 am 

Joined: Fri Apr 17, 2015 2:57 am
Posts: 7
Unless you're already using a camera xform that doesn't allow a linear flip......

But yeah, a linear camera xform with a Y value of -1 does the job.


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