Thank you for answer Pugnacious. Good to know.
I'm trying to find some way of exporting it to other soft and mess with the renders. It would be cool if there was a zDepth pass or in general some render passes like a mask pass for every iterator transform. But I understand that the program is developing, it's very cool as it is anyway
By the way I didn't find a way to turn off or delete a single iterator or transform so I can see what others are doing. There are only options to add new ones on the upper border of World editor.
Maybe somebody knows how to do it?