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PostPosted: Sat Jun 22, 2019 11:56 am 

Joined: Sat Jun 22, 2019 11:43 am
Posts: 1
Does anyone know a way of fattening up singles lines of pixels? The first picture below shows my problem. At low res the curved outlines are easily visible but when rendered at a higher resolution they all but vanish. The settings options shown in the second image either make no difference in the line thickness or they radically change the composition. Any help gratefully received, thanks.

Many worlds versions.jpg
Many worlds versions.jpg [ 234.15 KiB | Viewed 18692 times ]
Many worlds settings.jpg
Many worlds settings.jpg [ 227.24 KiB | Viewed 18692 times ]
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PostPosted: Tue Nov 19, 2019 3:56 pm 

Joined: Mon Nov 04, 2019 11:19 am
Posts: 2
I have encountered the same issue; lines that get to fine at a higher resolution. Sometimes I got it right with twitching the angles of the affine. But that doesn't work with the GlynnSim3.
The best solution, but not ideal, is adding an extra transformation (in the same iteration) and use 'blur' as transform type with a low value: for instance 0,02. The lines wil get thicker but not evenly everywhere. Perhaps you will like the effect ...
And make sure that your anti-aliasing is 'Strong'.
Good luck.

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